An Error_Logs localscript which explains the errors.A Game_Documentation localscript that tells you information about the saving, and of the services it copied.All the copied services, each in a model.I've published this as a script, so you can call GetObjects on it, and then can call loadstring on it's source: This was meant entirely for elysian, and so it will probably not work if you use another exploit. I know a lot of them already exist (Dex has one), but this is for example, if you're too lazy to open up Dex each time to just save the game, or if you want to learn how it works (plus it offers some cool documentation!).Ī: It can copy all kinds of parts (basically the entire map), localscripts, modulescripts, terrain, and a lot more.Ī: It copies all the contents in Workspace, Lighting, ReplicatedFirst, ReplicatedStorage, StarterPack, StarterGui, StarterPlayer, and Teams.
It serves a simple purpose, and that is to copy games. This is a small open-source project I've been working on over the past few days. SaveInstance - Place Copier for Elysian (LocalScripts, Terrain, etc.)